Bethesda Game Studios (Rockville, MD)
July 2005 - Present
Designer
Responsible for writing dialog, designing memorable locations, crafting characters, implementing scenes and scenarios, and creating background lore for games set in the Fallout and Elder Scrolls series or role-playing games. Secondary duties include systems and content design.
Monolith Productions (Kirkland, WA)
September 2004 - July 2005
Game Designer
Duties include: Creation, design, development, and implementation of compelling story, content, and game play experiences using game mechanics, visuals, and dialog. Maintenance and expansion of the story bible. Writing of new fiction consistent with the tone and canon of The Matrix intellectual property.
University of Pittsburgh (Pittsburgh, PA)
May 2003 - August 2004
Multimedia Designer, Office of Special Events
Writing of interactive presentations, website copy, and scripts for large-scale video projects to service and highlight university events in scope ranging from the university commencement to visits from international dignitaries. Secondary duties include the writing of ad copy, event coordination, production, and communication.
Xmachina Studios, LLC (Pittsburgh, PA)
September 2001 - March 2003
Level Designer
Responsible for the writing and design of characters and fiction of two original IPs for action games. Also responsible for tracking and design documentation to outline design goals and project vision.