Project

I am Lead Narrative Designer at Big Huge Games currently working on Reckoning, as well as other secret things.

Media

Listening:

Watching:

Reading:

Playing:

Quote

"No man can put a chain about the ankle of his fellow man without at last finding the other end fastened about his own neck."

- Frederick Douglass

Gamercard


Employment History

Big Huge Games (Baltimore, MD)
September 2009 - Present
Principle Narrative Designer/Lead Writer

Provided creative direction, management, and leadership to the narrative and writing teams while maintaining ownership of all narrative and gameplay elements from initial vision and concept through multiple stages of design, prototype, implementation, review, feedback, and polish. Designed narrative gameplay, content, and scenarios. Wrote cinematics, fiction, dialog, and game content, as well as creation and maintenance of story bible across multiple studios for a new IP launch. Communicated and coordinated across art, programming, production, marketing, and studio leadership to ensure a unified vision as well as develop, explain, and evolve game and IP issues while providing resources, feedback, and guidance to content designers and artists.

Bethesda Game Studios (Rockville, MD)
July 2005 - September 2009
Designer

Designed, developed, and implemented gameplay, content, and story experiences using dialog, narrative gameplay, mechanics, and art assets. Coordinated consistency in tone and fiction across multiple external and internal design and art teams. Designed and implemented narrative and story delivery systems. Worked across departments to improve communication and workflow though meetings, documentation, instruction, and feedback in order to assist in developing necessary assets and tools.

Monolith Productions (Kirkland, WA)
September 2004 - July 2005
Game Designer

Designed gameplay, wrote dialog, crafted characters, implemented scenarios, and created world fiction for massively multi-player RPGs consistent with the tone and canon of existing intellectual properties. Managed story bible and coordinated with external writing and fiction sources.

University of Pittsburgh (Pittsburgh, PA)
May 2003 - August 2004
Multimedia Designer, Office of Special Events

Produced and designed live events, video productions, and interactive presentations, in order to enhance university events of all scales ranging from the university commencement to visits from international dignitaries.

Xmachina Studios, LLC(Pittsburgh, PA)
September 2001 - March 2003
Level Designer

Designed, created, and implemented of 3D game environments for downloadable action titles. Also responsible for tracking and adhering to design documentation for coherency in play and project vision.